
We founded Drop Fake because we wanted to create a new kind of games company - a progressive company characterized by exceptional taste, kindness, diversity, and an open culture.
Our Studio
Our Studio
Our Studio
We're creating an environment where every team member feels empowered to do their best work because they truly belong, and where our team and our community of players know their lived experiences are welcome.
LEADERSHIP

Jeff Howell
ceo

Jeff Howell
ceo

Amie King
coo

Amie King
coo

Adam Koerner
head of data

Adam Koerner
head of data

Jason Wozencroft
Head of Creative

Jason Wozencroft
Head of Creative

Ben Talbot
head of engineering

Ben Talbot
head of engineering
TEAM
TEAM

Gene Campbell
art

John Li
art

Toye Adeniran
art

Adam Wang
data

Shane O'Connor
game design

Damon Gauthier
game design

Ron Slychuk
experience design

George Tam
Engineering

Nicole Epps
engineering

Tim Anderson
art

Vince Mar
operations

Piero Herrera
game design

Karl Slakov
engineering

Aaron Bossert
Rendering Engineer

Carly Gladstone
Director of QA

Moncef Naji
engineering

Nic Wassill
art

Sarah Murray
production

Chris Hum
engineering

Gene Campbell
art

John Li
art

Toye Adeniran
art

Adam Wang
data

Shane O'Connor
game design

Damon Gauthier
game design

Ron Slychuk
experience design

George Tam
Engineering

Nicole Epps
engineering

Tim Anderson
art

Vince Mar
operations

Piero Herrera
game design

Karl Slakov
engineering

Aaron Bossert
Rendering Engineer

Carly Gladstone
Director of QA

Moncef Naji
engineering

Nic Wassill
art

Sarah Murray
production

Chris Hum
engineering

Gene Campbell
art

John Li
art

Toye Adeniran
art

Adam Wang
data

Shane O'Connor
game design

Damon Gauthier
game design

Ron Slychuk
experience design

George Tam
Engineering

Nicole Epps
engineering

Tim Anderson
art

Vince Mar
operations

Piero Herrera
game design

Karl Slakov
engineering

Aaron Bossert
Rendering Engineer

Carly Gladstone
Director of QA

Moncef Naji
engineering

Nic Wassill
art

Sarah Murray
production

Chris Hum
engineering

Gene Campbell
art

John Li
art

Toye Adeniran
art

Adam Wang
data

Shane O'Connor
game design

Damon Gauthier
game design

Ron Slychuk
experience design

George Tam
Engineering

Nicole Epps
engineering

Tim Anderson
art

Vince Mar
operations

Piero Herrera
game design

Karl Slakov
engineering

Aaron Bossert
Rendering Engineer

Carly Gladstone
Director of QA

Moncef Naji
engineering

Nic Wassill
art

Sarah Murray
production

Chris Hum
engineering
OUR VALUES
KEEP IT REAL
KEEP IT REAL
KEEP IT REAL
WORK WHERE YOU WANT
WORK WHERE YOU WANT
WORK WHERE YOU WANT
GIVE A SH*T
GIVE A SH*T
GIVE A SH*T
Leadership

Jeff Howell
ceo

Jeff Howell
ceo

Amie King
coo

Amie King
coo

Adam Koerner
head of data

Adam Koerner
head of data

Jason Wozencroft
Head of Creative

Jason Wozencroft
Head of Creative

Ben Talbot
head of engineering

Ben Talbot
head of engineering
Careers
As we continue to expand and evolve, we are always looking for talented individuals to join our team and help us push the boundaries of what's possible in gaming.


Life at Drop Fake
REMOTE FIRST
Our approach to work revolves around a flexible environment that emphasizes high autonomy while also maintaining a strong sense of personal accountability. We prioritize remote-first positions and place a strong emphasis on finding the best culture and talent fit.
REMOTE FIRST
Our approach to work revolves around a flexible environment that emphasizes high autonomy while also maintaining a strong sense of personal accountability. We prioritize remote-first positions and place a strong emphasis on finding the best culture and talent fit.
REMOTE FIRST
Our approach to work revolves around a flexible environment that emphasizes high autonomy while also maintaining a strong sense of personal accountability. We prioritize remote-first positions and place a strong emphasis on finding the best culture and talent fit.












BENEFITS
We strive to support our team members in achieving a healthy and well-balanced lifestyle. Our benefits programs are designed with this in mind and include not only the typical benefits, but also additional perks such as learning and tuition support, and paid studio closures during the summer and winter months. We believe that by providing these benefits, we can help our team members achieve their personal and professional goals while maintaining a healthy work-life balance.
BENEFITS
We strive to support our team members in achieving a healthy and well-balanced lifestyle. Our benefits programs are designed with this in mind and include not only the typical benefits, but also additional perks such as learning and tuition support, and paid studio closures during the summer and winter months. We believe that by providing these benefits, we can help our team members achieve their personal and professional goals while maintaining a healthy work-life balance.
BENEFITS
We strive to support our team members in achieving a healthy and well-balanced lifestyle. Our benefits programs are designed with this in mind and include not only the typical benefits, but also additional perks such as learning and tuition support, and paid studio closures during the summer and winter months. We believe that by providing these benefits, we can help our team members achieve their personal and professional goals while maintaining a healthy work-life balance.

