We founded Drop Fake because we wanted to create a new kind of games company - a progressive company characterized by exceptional taste, kindness, diversity, and an open culture.
Our Studio
Our Studio
Our Studio
We're creating an environment where every team member feels empowered to do their best work because they truly belong, and where our team and our community of players know their lived experiences are welcome.
LEADERSHIP
Jeff Howell
ceo
Jeff Howell
ceo
Amie King
coo
Amie King
coo
Adam Koerner
head of data
Adam Koerner
head of data
Jason Wozencroft
Head of Creative
Jason Wozencroft
Head of Creative
Ben Talbot
head of engineering
Ben Talbot
head of engineering
Nate White
executive producer
Nate White
executive producer
TEAM
TEAM
Aldo Katanayagi
art
Matthew Child
art
Gene Campbell
art
John Li
art
Toye Adeniran
art
Adam Wang
data
Shane O'Connor
game design
Damon Gauthier
game design
Sarah Mah
game design
Jon Wiggens
experience design
Ron Slychuk
experience design
George Tam
Engineering
Nicole Epps
engineering
Tim Anderson
art
Vince Mar
operations
Piero Herrera
game design
Karl Slakov
engineering
Aaron Bossert
Rendering Engineer
Carly Gladstone
Director of QA
Natasha Anisimova
Senior Rendering Engineer
Aldo Katanayagi
art
Matthew Child
art
Gene Campbell
art
John Li
art
Toye Adeniran
art
Adam Wang
data
Shane O'Connor
game design
Damon Gauthier
game design
Sarah Mah
game design
Jon Wiggens
experience design
Ron Slychuk
experience design
George Tam
Engineering
Nicole Epps
engineering
Tim Anderson
art
Vince Mar
operations
Piero Herrera
game design
Karl Slakov
engineering
Aaron Bossert
Rendering Engineer
Carly Gladstone
Director of QA
Natasha Anisimova
Senior Rendering Engineer
Aldo Katanayagi
art
Matthew Child
art
Gene Campbell
art
John Li
art
Toye Adeniran
art
Adam Wang
data
Shane O'Connor
game design
Damon Gauthier
game design
Sarah Mah
game design
Jon Wiggens
experience design
Ron Slychuk
experience design
George Tam
Engineering
Nicole Epps
engineering
Tim Anderson
art
Vince Mar
operations
Piero Herrera
game design
Karl Slakov
engineering
Aaron Bossert
Rendering Engineer
Carly Gladstone
Director of QA
Natasha Anisimova
Senior Rendering Engineer
Aldo Katanayagi
art
Matthew Child
art
Gene Campbell
art
John Li
art
Toye Adeniran
art
Adam Wang
data
Shane O'Connor
game design
Damon Gauthier
game design
Sarah Mah
game design
Jon Wiggens
experience design
Ron Slychuk
experience design
George Tam
Engineering
Nicole Epps
engineering
Tim Anderson
art
Vince Mar
operations
Piero Herrera
game design
Karl Slakov
engineering
Aaron Bossert
Rendering Engineer
Carly Gladstone
Director of QA
Natasha Anisimova
Senior Rendering Engineer
OUR VALUES
KEEP IT REAL
KEEP IT REAL
KEEP IT REAL
WORK WHERE YOU WANT
WORK WHERE YOU WANT
WORK WHERE YOU WANT
GIVE A SH*T
GIVE A SH*T
GIVE A SH*T
Leadership
Jeff Howell
ceo
Jeff Howell
ceo
Amie King
coo
Amie King
coo
Adam Koerner
head of data
Adam Koerner
head of data
Jason Wozencroft
Head of Creative
Jason Wozencroft
Head of Creative
Nate White
executive producer
Nate White
executive producer
Ben Talbot
head of engineering
Ben Talbot
head of engineering
Careers
As we continue to expand and evolve, we are always looking for talented individuals to join our team and help us push the boundaries of what's possible in gaming.
Life at Drop Fake
REMOTE FIRST
Our approach to work revolves around a flexible environment that emphasizes high autonomy while also maintaining a strong sense of personal accountability. We prioritize remote-first positions and place a strong emphasis on finding the best culture and talent fit.
REMOTE FIRST
Our approach to work revolves around a flexible environment that emphasizes high autonomy while also maintaining a strong sense of personal accountability. We prioritize remote-first positions and place a strong emphasis on finding the best culture and talent fit.
REMOTE FIRST
Our approach to work revolves around a flexible environment that emphasizes high autonomy while also maintaining a strong sense of personal accountability. We prioritize remote-first positions and place a strong emphasis on finding the best culture and talent fit.
BENEFITS
We strive to support our team members in achieving a healthy and well-balanced lifestyle. Our benefits programs are designed with this in mind and include not only the typical benefits, but also additional perks such as learning and tuition support, and paid studio closures during the summer and winter months. We believe that by providing these benefits, we can help our team members achieve their personal and professional goals while maintaining a healthy work-life balance.
BENEFITS
We strive to support our team members in achieving a healthy and well-balanced lifestyle. Our benefits programs are designed with this in mind and include not only the typical benefits, but also additional perks such as learning and tuition support, and paid studio closures during the summer and winter months. We believe that by providing these benefits, we can help our team members achieve their personal and professional goals while maintaining a healthy work-life balance.
BENEFITS
We strive to support our team members in achieving a healthy and well-balanced lifestyle. Our benefits programs are designed with this in mind and include not only the typical benefits, but also additional perks such as learning and tuition support, and paid studio closures during the summer and winter months. We believe that by providing these benefits, we can help our team members achieve their personal and professional goals while maintaining a healthy work-life balance.